SPIR608 Political Simulation and Gaming/2013/Week 8


Monday 4th March

 

Week 8 Discussion of Operation Pale Charlie

Is the design of the game's mechanics (board, pieces, cards, etc.) fit for purpose?

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Is the game enjoyable and sociable to play?

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What techniques does the game use to model its chosen subject?

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How does the game combine abstraction and realism in its workings?

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How accurately does the game simulate the decision-making processes faced by the real-life protagonists of its chosen subject?

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What political lessons can people learn by playing the game?

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How would you improve the structure and mechanics of the game?

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- Players should be able to upgrade 1VP squares to bigger developments at a reduced cost

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