Game mechanics
This is a part of Board Game Design. For game mechanics in general feel free to contribute to this page.
Introduction
editThis will be a page for the discussion of organization and experimentation with game mechanics.
List of game mechanics in board games
editThis list has been developed from BoardGameGeek.
- Acting
- Action Point Allowance System
- Area Control & Area Influence
- Area Enclosure
- Area Movement
- Area-Impulse
- Auction & Bidding
- Backtracking
- Betting/Wagering
- Betrayer/Betrayal
- Capture
- Card Dealing
- Card Drafting
- Card Drawing
- Card Driven Campaign/Battle
- Character Development
- Chit-Pull System
- Co-operative Play
- Commodity Speculation
- Conquest
- Crayon Rail System
- Deck Construction
- Dialogue
- Dice Rolling
- Dice Drafting
- Dice-as-Workers
- Exploration
- Hand Management
- Hex-and-Counter
- Hidden Role
- King Making
- Line Drawing
- Memory
- Modular Board
- Negotiating
- Paper-and-Pencil
- Partnerships
- Pattern Building
- Pattern Recognition
- Pick-up and Deliver
- Point to Point Movement
- Riddle Solving
- Rock-Paper-Scissors
- Rondel
- Role Playing
- Roll and Move
- Russian Roulette
- Secret Unit Deployment
- Set Collection
- Simulation
- Simultaneous Action
- Selection
- Shell-game
- Singing
- Stock holding
- Storytelling
- Take That!
- Tile Placement
- Trading
- Trick-taking
- Upgrading
- Variable Phase Order
- Variable Player Powers
- Victory points
- Voting
- Worker Placement
Proposed Taxonomy/Hierarchy
editA place to discuss how mechanics can be ordered and organized.
Board
edit- Area Control & Area Influence
- Area Enclosure
- Area Movement
- Hex-and-Counter
- Modular Board
- Pick-up and Deliver
- Point to Point Movement
- Rondel
- Tile Placement
Cards
edit- Deck Construction
- Card Dealing
- Card Drafting
- Card Drawing
- Card Driven Campaign/Battle
- Hand Management
- Russian Roulette