A View on the Evolution of MP3 Systems

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Please consider the following for this case study. Topic:Business case studies attempt to re-create an impression of the situation encountered by various actors involved in firms and organisations at particular points in time and facing particular circumstances and situations. Each case study essentially recreates the scene of a decisive moment in the firm or organisation's history by providing a selection of the information available to actors at or around that period in time. The information presented will usually be limited and decision making will be contextual and situated. No optimal solution is available due to the necessarily w:bounded rationality of actors at that time. Business case studies may sometimes need to relax the w:NPOV policy in order to achieve the teaching objective, e.g. in this case claim something or some action was better or worse.

By editing this page I explicitly affirm my personal commitment to Wikiversity:Scholarly ethics in order for the case study to create the impression of a series of decisive moments presented with limited information in a realistic situation.

Subject classification: this is a technology resource.
Type classification: this is a paper resource.
Educational level: this is a tertiary (university) resource.
Completion status: this resource is ~25% complete.
Attribution: User Ahiggins created this resource and is actively using it. Please coordinate future development with this user if possible.


The following material draws selectively on content and references in main Wikipedia including: w:Digital_audio_player, w:Rio_PMP300, w:iTunes, w:iPod, w:iPhone, w:iPad and others.

Each section provides background and analysis of the media player market and in particular the iPod as a hybrid product/service system. Research discussion and conjecture is posited in terms of systems analysis, production and design approaches, for example 'managing requirements,' 'evaluation and sourcing,' 'test and delivery,' and 'maintenance, use, and prototyping for Interaction.'

Paul Mercer talks about the iPod device http://www.designinginteractions.com/interviews/PaulMercer

MP3 player landscape circa 1999 (pre-iTunes) edit

Media player/service landscape circa 2001 – iTunes Desktop (pre-iPod) edit

Media player/service landscape circa 2003 – iPod era (pre-iTunes Store) edit

Media player/service landscape circa 2007 – iTunes Store (pre-iPhone/iTouch) edit

Mobile media convergence circa 2010 – from iMode to iPads edit

About this project edit

To create an extended case study with graduate students. A narrative presentation of learning material illustrating issues and strategies surrounding the management of high tech systems development.

Origin edit

The case is was started by User:Ahiggins for a class on managing systems development

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