Future media class/Virtual Experiences: Now More Like Our Real World

Video games might be the most commonly recognized virtual experience and they become more realistic with each new release. Second Life has become an on-line web phenomenon that attracts a million unique visitors every week. Avitars (a user's alter-ego digital stand-in on the web) populate and ever growing world of virtual environments. The military trains soldiers in a game-like device that turns people into track-balls in order to allow them to navigate an infinite landscape. http://www.virtusphere.com/


What are some potential applications for virtual experiences designed for entertainment, education, marketing, political messages, and other purposes?