Evidence-based assessment/Lifetime prevalence benchmarks from epidemiological studies

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HGAPS Spring 2025: Mental Health and Resilience Resources for Squid Game
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Squid Game 2 had 68 million viewers on its launch -- that is a lot of people who might benefit from resources organized by themes in each episode. Check out this resource built by a team supported in part by a WMF Rapid Grant after season 1!
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Overview

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Rationale

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Steps to put into practice

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Annotated bibliography

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Tables and figures

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References

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