Digital Media Concepts/Xbox Technological Advances

Creator edit

Jonathan "Seamus" Blackley is an American video game designer and former agent with Creative Artists Agency representing video game creators. He is best known for creating and designing the original Xbox in 2001. In February 1999, Blackley joined Microsoft and has been working for Microsoft since, Blackley still works at Microsoft helping with technological advancements and designs for the Xbox.

Jonathan "Seamus" Blackley was born in 1968.

Education edit

After entering Tufts University to study electrical engineering, Blackley switched to study physics and graduated in 1990, Summa cum Honore en Tesis. After college, he studied High Energy Physics at the Fermi National Accelerator Laboratory, until the Superconducting Supercollider project was cancelled in 1993.[1]

Brand edit

Xbox is owned by Microsoft gaming which was Xbox Game Studios (previously known as Microsoft Studios, Microsoft Game Studios, and Microsoft Games) is an American video game publisher based in Redmond, Washington. It was established in March 2000. Microsoft Gaming is a division within Microsoft Corporation led by CEO Phil Spencer that is dedicated to the development, publishing, and promotion of video games and gaming-related products. Microsoft Now Owns Activision Blizzard: What It Means for Your Favorite Games. Overwatch, Call of Duty and World of Warcraft are now all owned by Microsoft. Here's how the change could affect the PC, console and mobile games you love.[2] Our 23 game development studios, now including the studios under Bethesda Softworks, focus on delivering great games for everyone, wherever they play – on console, PC, or mobile devices. We’re responsible for developing and publishing some of the biggest franchises in history: Age of Empires, Forza, Gears of War, Halo, Minecraft, Fallout, Microsoft Solitaire, Microsoft Flight Simulator, DOOM, The Elder Scrolls, and many more. We believe that play is the thing that unites everyone, because when everyone plays, we all win.[3]

History/Advancements edit

  • Generation One — Xbox. Release date: November 15, 2001.
    • The Xbox was built around a 733 MHz 32-bit Intel Pentium III CPU and a 233 MHz Nvidia GeForce 3-based NV2A GPU with 64 MB of memory. The Xbox was the first console offered by an American company after the Atari Jaguar stopped sales in 1996.[4]
  • Generation Two — Xbox 360. Release date: November 22, 2005
    • The Xbox 360 featured a Xenon processor and a storage hard drive available at tiers between 20 and 500 gigabytes. This generation was the first to offer revised editions with cosmetic improvements and hardware upgrades. Every version was backward compatible with Xbox games and played DVDs.[5]
  • Generation Three — Xbox One, One S and One X. Release date: November 22, 2013
    • The Xbox One and One S models had custom 1.75 gigahertz AMD eight-core CPUs, which were less powerful than the PlayStation 4 (PS4). The Xbox One X eventually surpassed the PS4's processing power with a 2.3 gigahertz eight-core CPU.[6]
  • Generation Four — Xbox Series X and Series S. Release date: November 10, 2020
    • the Xbox Series X and Xbox Series S — feature a custom AMD eight-core Zen 2 CPU and support resolution up to 8k. The Series X has a superior CPU at 3.8 gigahertz compared to 3.6 gigahertz, while the Series S is physically smaller for portability.[7]
Original Xbox
Newest Xbox Series X

The Xbox has gone many undergone changes throughout the years. As you can see the Xbox now compared to then has changed drastically in many was shape, technological wise, also color. Now the Xbox is produced in white and it comes customized based on themes of game packages and it comes in different special edition colors. Not only that you can customize your controller through the app you can make it different colors with different looks.

  1. "Seamus Blackley". Retrieved 2023-11-20.
  2. published, Tyler Colp (2022-01-18). "Every game and studio Microsoft now owns". PC Gamer. Retrieved 2023-11-20.
  3. "Xbox Game Studios | Xbox". Retrieved 2023-11-20.
  4. Head, Record (2022-04-20). "History of Microsoft Xbox Consoles". Record Head. Retrieved 2023-11-20.
  5. Head, Record (2022-04-20). "History of Microsoft Xbox Consoles". Record Head. Retrieved 2023-11-20.
  6. Head, Record (2022-04-20). "History of Microsoft Xbox Consoles". Record Head. Retrieved 2023-11-20.
  7. Head, Record (2022-04-20). "History of Microsoft Xbox Consoles". Record Head. Retrieved 2023-11-20.