Digital Media Concepts/Shrinkwrapping
Shrinkwrapping is a technique used in 3D modelling to conform mesh onto the surface of an object.
Functionality
editShrinkwrapping functions by moving the vertices of a 3D object to positions that correspond with the surface of another object.[1] The method of identifying surface points varies, but tends to align with the strategies covered below.
Projection Methods
edit- The vertices of the shrinkwrap object are projected along an axis until they touch the surface of the target object.[1] Vertices that are projected onto an angled portion of the target object will not be accurately located, resulting in a "crumpled" appearance.[2]
- The vertices of the shrinkwrap object are unfolded and mapped to the UV surfaces of the target object.[3] This application of shrinkwrapping reads the target object as a flat surface, accurately representing the dimensions of the shrinkwrap object on the curved surface of the target object.
- The vertices of the shrinkwrap object are snapped to the closest vertices on the target object.[1]
Utilization in Rigging
editShrinkwrapping is used in the animation workflow as a method of conforming flexible mesh to a guide surface.[4]
Skin Sliding
editShrinkwrapping can be used to project a 'skin' mesh onto a similarly proportioned body mesh.[4]
When the vertices of the skin are moved, they will emulate real skin by sliding over the surface of the body mesh.
Attaching Accessories
editShrinkwrapping can be used to attach a piece of mesh to the surface of an object.[4]
This application of shrinkwrapping can be used to apply flexible, profile-conforming decorations to an object.
Utilization in Mesh Creation
editShrinkwrapping is used in the modelling workflow as a method of creating simplified topology.[4]
Retopology
editShrinkwrapping can be used to conform a subdivided surface to the profile of a high-resolution mesh.[5]
This use of shrinkwrapping creates a simplified replica of the source mesh, aiding in the process of retopology.
Capturing Detail
editShrinkwrapping can be used to emboss the details of a high-resolution object onto a flat piece of mesh.[4]
External Links
edithttps://www.linkedin.com/advice/3/how-do-you-use-shrinkwrap-modifier-retopologize
References
edit- ↑ 1.0 1.1 1.2 "Shrinkwrap Modifier — Blender Manual". docs.blender.org. Retrieved 2023-10-20.
- ↑ "How do I shrinkwrap an object to a curved surface cleanly and efficiently?". Blender Stack Exchange. Retrieved 2023-10-22.
- ↑ Burr, Adam; Gressak, Steve; Doble, Matthew; Haniszewski, Christian; Barrios, Ignacio; Anderson, Brian; Webby, Ferris (2015-07-31). It's a UVN face rig, Charlie Brown: facial techniques for peanuts (in en). https://www.deepdyve.com/lp/association-for-computing-machinery/it-s-a-uvn-face-rig-charlie-brown-facial-techniques-for-peanuts-kM33MoRB4A.
- ↑ 4.0 4.1 4.2 4.3 4.4 "Help". help.autodesk.com. Retrieved 2023-10-22.
- ↑ "Retopologize Nine Times Faster with the Shrink Wrap Modifier in Blender". www.pluralsight.com. Retrieved 2023-10-23.