CisLunarFreighter/Implementation suggestions for extreme programming
Story 1
- A splashscreen showing a hyster loading a pallet, a takeoff, dodging a few asteroids or meteors, and a lunar landing.
Story 2
- Given x number of dollars to start with, purchase a ship or upgrade.
Story 3
- Select a cargo or mission.
Story 4
- Develop a load plan for the cargo. Poorly loaded cargo affects the handling of the ship itself.
Story 5
- After receiving clearance from control. See STC (Space Traffic Control). Take off using less than half your feul to achieve high orbit.
Story 6
- Dodge asteroids, pirates, meteor showers etc. on the way to destination.
Story 7
- Receive clearance from Space Traffic Control to Land. Land at Lunar Spaceport. Receive credit for mission or cargo delivered.
Story7A Subgame
- Deliver high value cargo via rover over lunar surface to various homesteads as per minimap.
Story 8
- Same as story 3 but with lunar background.
Story 9
- Captured by pirates. Sneak into ship, fight pirates, steal their ship, eliminate them, arrest them, or blast for civilization. Perhaps ship is empty, perhaps it has treasure with large reward for return to Space Patrol. Maybe they're is a bounty for their arrest.
Story 10
- Damaged by pirates. Wait for rendezvous with Space Patrol. Resume mission after repairs.
Story 11
- Rendezvous/dock on large asteroid, stabilize it. Erect robominer. Hereafter when you dock the robominer will fill cargo hold with valuable minerals. Watch your feul levels!
Story 12
- Rendezvous with large comet, stabilize it, erect a fuel facility. Hereafter when you dock the robo feuler will fill up your feul tanks. When others dock you will receive a fee for the feul.
Story 13
- Land assault force on pirate base while under attack. Fly either fighters trying to take out pill boxes or assault shuttle trying to get to ground intact.