See also edit
Attributes for geometrische Primitives edit
|Description / Use Case
|Unique identifier for all objects in the 3D scene
|Type of Object
|Select the type of object from a set of geometric primitives (e.g. Box, Sphere, Text, Torus, ...)
|3.0 -1.0 4.5
|Position of Object in the coordinate system
|3.0 2.0 4.0
|For a Box the size defines the width, height and depth of the box. For some geometric primitives only one extension is used for 3D object (e.g. Size X is used for radius or a plane has only a width and a height)
|1 2 0
|Defines the number of additional copies (repetitions) of the basic geometric primitives. 0 defines, that there are no additional copies of the geometric primitive (useful for Christal Lattice)
|1.5 2.0 1.0
|Define the vector length in x-, y- and z-direction. If the basic geometric primitive is a sphere, 1.5 marker units to the right the next sphere is place and 2.0 unit up the next sphere is placed.
|color of the geometric primitive. The color is used for all copies of the geometric primitive.
|scale the size of the geometric primitive. 2.0 double the size of the object.
|a solid object has the opacity value 1.0. Medium transparent object have the opacity value 0.5. To view the 3D structure of the 3D model Opacity value 0.7 is recommended.
|90 30 0
|Defines the rotation in degree around the x-Axis, y-Axis and z-Axis