Attributes for geometrische Primitives
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Attribute |
Example |
Description / Use Case
|
ID |
813498723492374 |
Unique identifier for all objects in the 3D scene
|
Type of Object |
Sphere |
Select the type of object from a set of geometric primitives (e.g. Box, Sphere, Text, Torus, ...)
|
Position XYZ |
3.0 -1.0 4.5 |
Position of Object in the coordinate system
|
Size XYZ |
3.0 2.0 4.0 |
For a Box the size defines the width, height and depth of the box. For some geometric primitives only one extension is used for 3D object (e.g. Size X is used for radius or a plane has only a width and a height)
|
Repeat |
1 2 0 |
Defines the number of additional copies (repetitions) of the basic geometric primitives. 0 defines, that there are no additional copies of the geometric primitive (useful for Christal Lattice)
|
Repeat Steps |
1.5 2.0 1.0 |
Define the vector length in x-, y- and z-direction. If the basic geometric primitive is a sphere, 1.5 marker units to the right the next sphere is place and 2.0 unit up the next sphere is placed.
|
Color |
red |
color of the geometric primitive. The color is used for all copies of the geometric primitive.
|
Scale |
2.0 |
scale the size of the geometric primitive. 2.0 double the size of the object.
|
Opacity |
1.0 |
a solid object has the opacity value 1.0. Medium transparent object have the opacity value 0.5. To view the 3D structure of the 3D model Opacity value 0.7 is recommended.
|
Rotation |
90 30 0 |
Defines the rotation in degree around the x-Axis, y-Axis and z-Axis
|