WINAPI Programming/Lesson One
Lesson One
editOne of the most important things to learn about using the WINAPI to write windows applications is that to do so you have to fill a Windows class structure. The following code will show you how.
Window Procedure
edit#include<windows.h>
TCHAR* Simple = TEXT("A Simple Window...");
LRESULT CALLBACK WinProc(HWND hwnd, UINT Msg, WPARAM wParam, LPARAM lParam)
{
switch(Msg)
{
case WM_CLOSE:
DestroyWindow(hwnd);
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hwnd, Msg, wParam, lParam);
}
return 0;
}
WinMain Function
editint WINAPI WinMain (HINSTANCE hInst, HINSTANCE hPrev, LPSTR lpCmd, int nShow)
{
WNDCLASS wc;
HWND hwnd;
MSG Msg;
//The WNDCLASS struct wc is filled here by assigning all members of the struct
wc.lpfnWndProc = WinProc;
wc.hInstance = hInst;
wc.style = CS_BYTEALIGNCLIENT;
wc.lpszMenuName = NULL;
wc.lpszClassName = Simple;
wc.hIcon = LoadIcon(NULL, IDI_APPLICATION);
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);
wc.cbWndExtra = 0; wc.cbClsExtra = 0;
//end of struct assignments
//Register our newly defined window class
RegisterClass(&wc);
//Create a window from wc class
hwnd = CreateWindow(Simple, Simple, WS_OVERLAPPEDWINDOW | WS_VISIBLE,
CW_USEDEFAULT, CW_USEDEFAULT, 300, 210, HWND_DESKTOP, NULL, hInst, NULL);
//Updating the window
UpdateWindow(hwnd);
//The message loop or the place where messages are routed
while(GetMessage(&Msg, NULL, 0, 0) > 0)
{
TranslateMessage(&Msg);
DispatchMessage(&Msg);
}
return (int)Msg.wParam;<br>
}
Questions
editLeave all your questions here.
Bodene 04:29, 17 January 2007 (UTC)
Could you explain what a windows class structure is, what its for etc? Anonymous 07.38, 3 July 2007