The necessities in Computer Design
- control and data paths
- pipeline design
- cache design
Introduction
editCombinational Circuits
edit- Bubble Pushing (pdf)
- - Carry Look-ahead Adder (CLA)
- - Carry Save Adder (CSA)
- - Prefix Adder (Prefix)* Multiplier
- - Divider
- ALU (Arithmetic Logical Unit)
Sequential Circuits
edit- Types of Flip-Flops (1A.pdf)
FSM (Finite State Machine)
edit- FSM State Encoding
- FSM Types : Mealy and Moore Machines
- FSM Example (pdf)
Control Unit Design Techniques
editASM (Algorithmic State Machine)
edit- ASM (pdf)
One Hot Designs
edit- One Hot Design (pdf)
Microprogramming
edit- Microprogramming Design (pdf)
Data Unit Design Techniques
editPipeline
editMultiplier
edit- Barrel Shifter (3A.pdf)
- Booth Multiplier
Memory System Design Techniques
editCache Memories
editVirtual Memories
editMemory Banks
editInterleaved Banks
edit
IO Design Techniques
editInterrupt
edit- Interrupt (pdf)
Memory Mapped IO
edit- Memory Mapped IO (pdf)
Intersystem Communication
edit- Intersystem Communication (pdf)
Peripherals and Interfacing
edit
Practicing Design
editImplementation Techniques
editImplementation in Hardware
Implementation in Software
Tiny CPU Architecture Examples
edit
C to HDL Exercises
edit- HDL Exercises (A.pdf)