Talk:Biographies/Projects/The Crafting Freedom Project

Latest comment: 17 years ago by Mirwin in topic Interface Consumption Pattern

Interface Consumption Pattern

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An proposed delivery mechanism for Key Instructional Strategies fed automatically to the users on demand as they play/test/design Lunar Boom Town educational simulation. A little history selected as an optional setting for the game play process.

or maybe pattern of how to feed instructional chunks to requesting/participating students/game players and engineering team members.

{time warp inside Lunar Boom Town engineering simulation play/work [[occasionally -- frequently depending on findings of carpal tunnel research ---> sends lunar cargo softlander back to small town rural american where a still (protrait, synopis of contribution linked until reach impact on modern localized heroes like Burt Rutan or men who gave lives pursuing freedom of flight compare contract to sacrifices made to achieve rising trend in benefits accrued in form of increased opportunity ask child for quick short response reaction for feedback then eject via plausible

Key Instructional Strategy {time warp inside Lunar Boom Town engineering simulation play/work [[occasionally -- frequently depending on findings of carpal tunnel research ---> sends lunar cargo softlander back to small town rural american where a still (protrait, synopis of contribution linked until reach impact on modern localized heroes like Burt Rutan or men who gave lives pursuing freedom of flight compare contract to sacrifices made to achieve rising trend in benefits accrued in form of increased opportunity ask child for quick short response reaction for feedback then eject via plausible game mechanism back to standard home room game play such as virtual lunar space port. So idea is quick stress relief via quick flash of thought provoking historical connections. Feedback loop for user response to 15-30 second animated lesson. Mirwin 01:52, 27 November 2007 (UTC)Reply

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