Lua/Tables
Lua modules based on the Scribunto/Lua extension are stored in resource pages using the Module: namespace. Each module uses a table to hold functions and variables, and that containing table is returned at the end of the module code.[1] Tables are associative arrays or collections of data with key / value pairs that may be used to hold, organize and access data. This lesson will show you how to use tables in your scripts.
Prerequisites
editThis lesson assumes you have already completed the Functions lesson.
Create a Lua Script with Tables
editTo create a Lua script with tables:
- Navigate to Module:Sandbox.
- Clear all existing code.
- It's a sandbox. Everyone is free to play in the sandbox. But if you find another user is actively editing the sandbox at the same time, you may also use Module:Sandbox/Username, where Username is your Wikiversity username.
- Add the following code and save the page:
local p = {} local function tableToString(t) local key local value local result result = '' for key, value in pairs(t) do if (tonumber(key) ~= nil) then result = result .. ':table[' .. key .. '] is ' .. value .. '\n' else result = result .. ':table[\'' .. key .. '\'] is ' .. value .. '\n' end end return result end function p.sequence() local numbers = {10, 20, 30} local result result = ';sequence\n' result = result .. tableToString(numbers) return result end function p.dictionary() local languages = { ['de'] = 'German', ['en'] = 'English', ['es'] = 'Spanish', ['fr'] = 'French', ['it'] = 'Italian', ['ja'] = 'Japanese', ['ko'] = 'Korean', ['ru'] = 'Russian', ['zh'] = 'Chinese' } local result result = ';dictionary\n' result = result .. tableToString(languages) return result end return p
Test Your Lua Script
editTo test your Lua script:
- Navigate to either the Module_talk:Sandbox page, the Wikiversity:Sandbox page, or your own user or sandbox page.
- Add the following code and save the page:
{{#invoke:Sandbox|sequence}} {{#invoke:Sandbox|dictionary}}
The result should be similar to:
- sequence
- table[1] is 10
- table[2] is 20
- table[3] is 30
- dictionary
- table['es'] is Spanish
- table['ja'] is Japanese
- table['fr'] is French
- table['ru'] is Russian
- table['de'] is German
- table['ko'] is Korean
- table['en'] is English
- table['zh'] is Chinese
- table['it'] is Italian
Understand Your Lua Script
editTo understand your Lua script tableToString
function:
local function tableToString(t)
declares a local function namedtableToString
that accepts a single parametert
, which is the table to be converted to a string.local
and the following code defines the variableskey
,value
, andresult
. All arenil
.result = ''
assigns an empty string literal value to the variableresult
.for key, value in pairs(t) do
creates a loop code block that will vary the value of the variableskey
andvalue
for each key/value data pair in the tablet
.if (tonumber(key) ~= nil) then
tests to see if the key can be converted to a number. If it can, the key is displayed as a number (without quotes). If it can't be converted, the key is displayed as a literal string (with quotes).result = result .. ':table[' .. key .. '] is ' .. value .. '\n'
orresult = result .. ':table[\'' .. key .. '\'] is ' .. value .. '\n'
adds the current key and value to the result.- The
table[key]
notation is a common way to reference individual table keys to access their associated values. - To display quotes inside a string, you must either switch between quote identifiers ("/'), or use the \ character to 'escape' the quote, which forces it to be part of the string rather than terminate the string.
- The
end
ends the loop.return result
returns the current value ofresult
as the result of the function.end
ends the function.
To understand your Lua script sequence
function:
function p.sequence()
declares a function named sequence.local numbers = {10, 20, 30}
defines a local table variable namednumbers
, which is initialized with three values.- When table values are specified without matching keys, Lua automatically adds numeric keys for the values as a sequence from 1 to N, the number of values added. This allows Lua tables to be used similar to how arrays are used in other programming languages. For example, the second value in the table could be referenced as
numbers[2]
, and the table values could be processed with a for loop.
- When table values are specified without matching keys, Lua automatically adds numeric keys for the values as a sequence from 1 to N, the number of values added. This allows Lua tables to be used similar to how arrays are used in other programming languages. For example, the second value in the table could be referenced as
local result
defines the variableresult
and initializes it tonil
.result = ';sequence\n'
assigns a literal string value to the variableresult
. The semi colon is an operator that separates each new statement and the /n means new line.result = result .. tableToString(numbers)
calls thetableToString
function, passing the tablenumbers
as the parameter and concatenates the returned value to the variableresult
.return result
returns the current value ofresult
as the result of the function.end
ends the function.
To understand your Lua script dictionary
function:
function p.dictionary()
declares a function named dictionary.local languages = {
and the following code defines a local table variable namedlanguages
, which is initialized with 9 key/value pairs.- When table values are specified with matching keys, Lua uses the specified keys instead of numeric key values.
- Lua tables with specified key values cannot be used as arrays using
table[number]
notation. - Lua tables with specified key values can be used as associative arrays using
table[key]
notation, such aslanguages['en']
. Quotes around string literal keys are required with this notation format. - Lua tables with specified key values can also be used as associative arrays using
table.key
notation, such aslanguages.en
. Quotes around string literal keys are not required with this notation format.
local result
defines the variableresult
and initializes it tonil
.result = ';dictionary\n'
assigns a literal string value to the variableresult
.result = result .. tableToString(languages)
calls thetableToString
function, passing the tablelanguages
as the parameter and concatenates the returned value to the variableresult
.return result
returns the current value ofresult
as the result of the function.end
ends the function.
It is important to note that the for loop to process table pairs will process all values in the table, but tables with specified key values may not be processed in the order they were created.
Conclusion
editCongratulations! You've now created, tested, and understood a Lua script with tables. Continue on to the Errors lesson.