Introduction to Cartesian Geometry

Welcome to Introduction to Cartesian Geometry

In Cartesian or Analytic Geometry we will learn how to represent points, lines, and planes using the Cartesian Coordinate System, also called Rectangular Coordinate System. This can be applied to solve a broad range of problems from geometry to algebra and it will be very useful later on Calculus.

Cartesian Coordinate System edit

The foundations of Analytic Geometry lie in the search for describing geometric shapes by using algebraic equations. One of the most important mathematicians that helped to accomplish this task was René Descartes for whom the name is given to this exciting subject of mathematics.

The Coordinate System edit

For a coordinate system to be useful we want to give to each point an attribute that helps to distinguish and relate different points. In the Cartesian system we do that by describing a point using the intersection of two(2D Coordinates) or more(Higher Dimensional Coordinates) lines. Therefore a point is represented as P(x1,x2,x3,...,xn) in "n" dimensions.

2D Coordinates edit

You can look at a 2D Coordinate system as a system in which a point can be defined using two values. We do this by using two perpendicular and directed lines called the abscissa(x-axis) and the ordinate(y-axis). The point of intersection of these two lines is called the origin denoted O(0,0). Any point can be determined as P(x,y), where x is the value in the x-axis and y is the value in the y-axis.

 
Fig 1 - Cartesian coordinate system with the origin marked in purple


3d Coordinate Geometry edit

The coordinate system in two dimensions uses values containing width and depth expressed as values of   and/or  

Coordinate geometry in three dimensions adds the dimension of height, usually expressed as a value of   The axes of   and   usually represent the horizontal plane. The   axis is thus vertical or normal to the plane of   and  

In three dimensional space a point is shown as   where the 3 values locate the point relative to the origin along each of the   axes respectively. The value   is valid, usually the origin.

Within this page the values   are all real numbers.

Examples of points in 3 dimensional space. edit

Points of 1 dimension

 
Figure 1: Diagram showing   axes of 3d Coordinate Geometry.

Each of the points in the diagram has exactly one dimension.

The point   has only the dimension of width. It is on the   axis.

The point   has only the dimension of depth. It is on the   axis.

The point   has only the dimension of height. It is on the   axis.

Points of 2 dimensions

 
Figure 2: Diagram showing   axes of 3d Coordinate Geometry.

Each of the points in the diagram has exactly two dimensions.

The point   has the dimensions of width and depth, no height.

The point   has the dimensions of depth and height, no width.

The point   has the dimensions of width and height, no depth.

Points of 3 dimensions

 
Figure 3: Diagram showing   axes of 3d Coordinate Geometry.

Each of the points in the diagram has three dimensions.

Distance between 2 points edit

 
Figure 1: Diagram illustrating distance between two points.
Length  
Length  
Length  

Consider the point   What is the distance from point   to the origin?

Point   is the projection of   on to the plane of  

Calculate length  

Then length  

Length   In this case  

The general case:

For two points   and  

the distance  

Length   is the special case in which  

The distance   may be   in which case   and   are the same point.

The line in 3 dimensions edit

as 2 points edit

In the example above line   passes through the points   and  

The line   may be defined by the two points   and   provided that the length   is non-zero.

Line  

There are other ways to define a line. Add a descriptor to avoid confusion:

Line   ' points'  where:

  and  

Line   ' points' 

Similarly:

line   ' points' 

line   ' points' 

line   ' points'  and

line   ' points' 

as point and 3 direction numbers edit

For information about direction numbers see Line_(Geometry)#Direction_Numbers.

Line   above is defined by 2 points   and  

The direction numbers of line  

A line may be defined as   where:

  is a known point on the line, and

  are the direction numbers of the line.

In practice:

The programming language python, for example, recognizes [A1, B1, C1] as a list and code can interpret these values as direction numbers.

Python recognizes (x1, y1, z1) as a tuple and code can interpret these values as coordinates of a point.

In python a line may be defined as:

  • ( (x1, y1, z1), [A1, B1, C1], 'line' ) or
  • ( (x1, y1, z1), (x2, y2, z2), 'line' ).

Line   may be defined as   'p&dn' 

Given a point on the line and the direction numbers of the line, any other point on the line may be established by introducing constant  

On line   'p&dn'  any second point   and distance from   to  

 

 

 

 

It would be convenient if the value   would  

If   the values   are the direction cosines of the line.

To convert direction numbers to direction cosines divide each direction number by  

 

 

 

If   are the direction cosines of the line, any second point on the line exactly   units from   has coordinates  

While point   is valid, direction numbers   are not valid. For the group of direction numbers to be valid, at least one of   must be non-zero.

Angle between two lines edit

 
Figure 1: Diagram illustrating calculation of   where   is angle between 2 lines in 3 dimensional space.

In the diagram line   has direction numbers   Point   has coordinates  

Line   has direction numbers   and point   has coordinates  

Length  

Length  

Length  

By the cosine rule  

   

If all values are direction cosines,  

If   the lines are normal.

If   or   the lines are parallel.

Angle between line and each axis:

Let a line have direction cosines  

Let   axis have direction cosines  

Let   be angle between line and   axis.

 

Hence the expression direction cosine.   is the cosine of the angle between line and   axis.

Similarly   is cosine of angle between line and   axis and   is cosine of angle between line and   axis.

Parallel lines:

Let one line have direction numbers   and a second line have  

       

  and the lines are parallel.

Similarly, if the second line has direction numbers   and the lines are parallel.

To verify that two lines are not parallel, check that   does not equal  

If one line has direction numbers   and the second line has direction numbers   then:

 

 

The values       are the direction numbers of the normal to both lines. If the normal to both lines has direction numbers [0, 0, 0], the lines are parallel.

Normal to 2 lines edit

A line normal or perpendicular to two lines is normal to each line.

Before attempting to calculate the direction numbers of the normal, first verify that the two lines are not parallel.

Let the normal have direction numbers  

Let the 2 lines have direction numbers  

Then:

  and

 

 

 

 

 

If divisor    

If divisor    

Provided that all inputs are valid, then at least one of   must be non-zero and at least one of   or   or   must be valid.

From   above:

 

Values of   that satisfy this condition are:

 

Proof:

Angle between   and  

       

Therefore the two groups of direction numbers are normal.

Similarly it can be shown that the two groups of direction numbers   and   are normal.

The line normal to   and   has direction numbers:

 

 

 

Parallel input:

Let  

Then  

If the two groups of direction numbers   are parallel,  

Normal to 1 line edit

If a given line has direction numbers [A, B, C], then any of the following groups of direction numbers is normal to the given line:

[0, -C, B], [-C, 0, A], [-B, A, 0]

For example:

If the given line has direction numbers [1, 0, 0], arbitrary normals have direction numbers [0, 0, 0], [0, 0, 1], [0, 1, 0]. In this case only the groups [0, 0, 1], [0, 1, 0] are valid.

If the given line has direction numbers [1, 3, -4], arbitrary normals have direction numbers [0, 4, 3], [4, 0, 1], [-3, 1, 0]. In this case all three groups of direction numbers are valid.

If the given line has direction numbers [1, 0, -3], arbitrary normals have direction numbers [0, 3, 0], [3, 0, 1], [0, 1, 0]. In this case all three groups of direction numbers are valid. However, the groups [0, 3, 0], [0, 1, 0] are parallel.

Point and line edit

 
Figure 1: Diagram illustrating normal   from point   to line  

In the diagram line   and point   are well defined and  

Point   is on line  

Line   is perpendicular to line  

Calculate the coordinates of point   and length  

Initial considerations:

  • Points   may be the same point in which case points   are the same point and lengths  
  • Point   may be on line   in which case lengths   and length  
  • line   may be perpendicular to line   in which case lengths   and length  

Calculate direction cosines of line  :  

Calculate direction cosines of line  :  

Calculate  

Calculate length  

Calculate length  

Let point   have coordinates  

Then point  length length length 

Calculate length  

By extending line PQ with constant K edit

Let line   be defined as ( (p,q,r), [A, B, C], 'line' ).

Let point   have coordinates ( p+KA, q+KB, r+KC ).

Let point   have coordinates ( s, t, u ).

Then line   has direction numbers [ p+KA-s, q+KB-t, r+KC-u ].

Lines   are normal. Therefore:

  and

 

Use this value of   to calculate the coordinates of point   and the direction numbers of line  

Example:

line1 is defined as ( (5,-9,17), [3,-2,5], 'line').

Point M has coordinates (-1,14,45).

Calculate coordinates of point N on line1 so that line MN is normal to line1.

# python code
p,q,r =	5,-9,17
A,B,C =	3,-2,5
s,t,u =	-1,14,45

K = (A*s - A*p + B*t - B*q + C*u - C*r)/(A*A + B*B + C*C)

print ('K =', K)
print ('N = (', p+K*A, ', ', q+K*B, ', ', r+K*C, ')', sep='')
K = 2.0
N = (11.0, -13.0, 27.0)

Distance between two parallel lines:

Let   be a point on a line parallel to line  

Distance between the two lines is length  

Points of closest approach edit

Points of closest approach are the 2 points at which the distance between 2 skew lines is minimum.

Let 2 lines be line1 and line2. Verify that the lines are not parallel.

Calculate point   on line1 and point   on line2 so that line   is normal to line2 and line   is normal to line1.

It's possible that length   may be zero in which case points   are the same point and the lines intersect.


Let line1 be defined as point   with direction numbers  

Let line2 be defined as point   with direction numbers  

Calculate the direction numbers of the normal:  


Relative to line1 point  

and point  

Relative to line2 point  


Therefore:

 

 

 

or:

 

 

 

This is a system of three equations with three unknowns:  

If   are direction cosines,   length  


Example 1:

 
Figure 1: Diagram illustrating points of closest approach of 2 lines in 3 dimensions.
line1 is defined by points  
line2 is defined by points  
Point   on line1  
Point   on line2  
Line   is normal to line2.
Line   is normal to line1.
# python code

# line1 = ((0,5,6),(8,11,-12),'line')
p,q,r = 0,5,6
A1,B1,C1 = 8-0, 11-5, -12-6

# line2 = ((3,-14,-5),(-1,-9,-8),'line')
s,t,u = 3,-14,-5
A2,B2,C2 = -1-3, -9-(-14), -8-(-5)

# Direction numbers of the normal:
A3,B3,C3 = (
B2*C1 - C2*B1,
C2*A1 - A2*C1,
A2*B1 - B2*A1
)

data = [
[ A1, -A2, A3, p-s ],
[ B1, -B2, B3, q-t ],
[ C1, -C2, C3, r-u ]
]

K1,K2,K3 = solve3by4(data)

print ('K1,K2,K3 = {}, {}, {}'.format( K1,K2,K3))

P1 = ( p+K1*A1, q+K1*B1, r+K1*C1 )
P2 = ( s+K2*A2, t+K2*B2, u+K2*C2 )

print ('P1 = ',P1,'\nP2 = ',P2,sep='')
K1,K2,K3 = 0.5, 1.0, 0.125
P1 = (4.0, 8.0, -3.0)
P2 = (-5.0, -4.0, -11.0)

For function solve3by4(input), see "Solving_3_by_4"

Example 2:

Two lines are defined as:

line1: ((-6,1,26), [-3,2,5], 'line') and

line2: ((7,9,-15), [2,7,-13], 'line')

Calculate the points of closest approach.

# line1 = ((-6,1,26), [-3,2,5],'line')
p,q,r = -6,1,26
A1,B1,C1 = -3,2,5

# line2 = ((7,9,-15),[2,7,-13],'line')
s,t,u = 7,9,-15
A2,B2,C2 = 2,7,-13

# As above, continue with:
# Direction numbers of the normal:
K1,K2,K3 = -3.0, -2.0, 0.0
P1 = (3.0, -5.0, 11.0)
P2 = (3.0, -5.0, 11.0)

In this case,   and the lines intersect at point  

The plane in 3 dimensions edit

In two dimensions the point that is always equidistant from two fixed points is the line.

In three dimensions the point that is always equidistant from two fixed points is the plane.

Let point   have coordinates  

Let point   have coordinates  

Distance   must be non-zero.

Let point   have coordinates  

Then length   = length  

 

  

 

 

 

This equation has the form   where:

 

 

 

 


Normal to the plane: edit

Line   is normal to the plane and it has direction numbers   or  

When a plane is defined as   the line normal to the plane has direction numbers  

Distances: edit

Distance      

Distance from each point   to plane  


Consider the expression   Substitute   or   for  

    

Let        

Then  = distance from point   to plane.


 

Similarly,  = distance from point   to plane with opposite sign.


When the values   are all direction cosines, the distance from point   to plane   with the sign of the result determined by the position of the point relative to the origin.

If on the same side of the plane as the origin, the sign of the result is the sign of D.

If on the side of the plane opposite to that of the origin, the sign of the result is the sign of -D.

To visualize the plane: edit

Think of the normal to the plane. The normal has direction numbers   The plane is perpendicular to the normal.


Note which direction number or numbers are missing. The plane is parallel to the missing axes.

The plane   is parallel to both   axes.

The plane   is parallel to both   axes.

The plane   is parallel to both   axes.

The plane   is parallel to the   axis.

The plane   is parallel to the   axis.

The plane   is parallel to the   axis.

The plane   is not parallel to any axis.

Various planes in 3 dimensions edit

Defining the plane edit

By definition above edit

Given two points as above, the equation   may be calculated.

If this is too complicated, calculate the three direction numbers and the point midway between the two given points. Proceed as under "Point and direction numbers" below.

By point and direction numbers edit

A point and direction numbers usually define a line. In this case it is a special line, the line normal to the plane with the given point being a point in the plane.

Given  

The equation of the plane is   where  

By three points edit

Verify that the three points form a real triangle with all sides non-zero.

From the three points produce two groups of direction numbers. Calculate the direction numbers of the normal to the two groups of direction numbers. Using any one of the points and the direction numbers of the normal proceed as under "Point and direction numbers" above.

Plane and line edit

Given a plane and a line in 3 dimensions some relevant questions are:

  • Is the line parallel to the plane? if so, what is distance from line to plane?
  • If not parallel, what is the point within the plane at which the line enters the plane?

Let the plane be defined as:  

Let the line be defined as point   and direction numbers  

The point at which the line enters the plane is:  

These points satisfy the equation of the plane:

 

 

The divisor   is the top line of the equation for   angle between two lines.

If   the angle between line and normal to the plane is   and line is parallel to plane.

The point of intersection is:  

If the direction numbers   are all direction cosines, distance from point to plane along the line is  

 
Figure 1: Diagram illustrating point of intersection of line   and plane at point  

For example:

In the diagram point   has coordinates  

Line   through   has direction numbers  

Point   is within the plane  

What are the coordinates of point  ?

With   as direction cosines the coefficients of the plane  

As direction cosines the direction numbers of the line  

Using  

The point of intersection  

Provided that all values   are direction cosines,

  length   and  

If the value of   is desired,  

Plane and point edit

Given a plane and a point in 3 dimensions some relevant questions are:

  • What is distance from point to plane?
  • What is the point within the plane at which the line through the point and normal to plane enters the plane?

Let the plane be defined as:  

Any line normal to the plane has direction numbers  

Let the point be defined as point  

Let line1 be defined as the line through point   with direction numbers  

Ensure that the values   are direction cosines.

Use the method above to calculate the point at which line1 enters the plane.

Distance from point to plane is K. Alternatively, distance from point to plane is  

For example:

plane1 is defined as  

Point   has coordinates  

  • At what point   does the normal through   enter plane1?
  • What is the distance from   to  ?

Convert the equation of plane1 to direction cosines:  

Using  

   

Point  

Distance from   to  

Plane and plane edit

 
Figure 1: Diagram illustrating 2 parallel planes.
Line   is normal to plane1.
Line   is normal to plane2.
The 2 normals   are parallel.
Therefore, the 2 planes plane1, plane2 are parallel.

If two planes are parallel:

  • they do not intersect.
  • their normals are parallel.

The distance between two parallel planes   and   is   provided that both planes are defined with direction cosines.

 
Figure 1: Diagram illustrating line of intersection of 2 planes.
Line   is line of intersection of 2 planes plane1, plane2.
Line   is normal to plane1.
Line   is normal to plane2.
Line   in plane1 is normal to line  .
Line   in plane2 is normal to line  .
Line   is normal to both normals  .
Line   is normal to both normals  .
Therefore line   is parallel to line  

Intersection of 2 planes:

The intersection of plane and plane is a line. The word "intersection" implies that the two planes are not parallel.

If two planes intersect, the line normal to both normals is parallel to the line of intersection.

As the intersection of two planes, the line cannot be defined by a neat algebraic equation like that of the plane.

However the concept is useful because the intersection of line and plane or line and sphere can be solved with algebra.

The line defined as the intersection of two planes can be defined with the familiar point and direction numbers:

 
Figure 1: Diagram illustrating conversion from line defined by 2 planes to line defined as point and direction numbers.

As point and direction numbers:

Line   is defined as the intersection of two planes plane1 and plane2.

Using any point (the origin   is convenient,) calculate the coordinates of point   within plane2 and on the normal from point   to plane2.

Calculate the direction numbers of line  

Calculate the direction numbers of line   normal to both lines  

Point   is the point at which line   enters plane1.

Line PQ may be defined as point   with direction numbers of line  

Any point on line   has distance   from both planes plane1 and plane2.

Algebraic method:


Let a line be defined by two planes:

 

 

From   derive other equations:

 

 

 

The line may be defined by any 2 of  


To find a point on the line, let  

From  

From  

Therefore   is a point on the line and the line has direction numbers  


Any point on the line has coordinates  

For proof:

Substitute these values into    

Substitute these values into    

Line ( (0,1,-2), [-1,2,-1], 'line' ) defined as intersection of 2 planes:

Pencil of planes:

Let a line be defined as the intersection of 2 planes,  

Let a 3rd plane be defined as :  

The 3 planes   belong to a group of planes called a pencil of planes, every member of which contains a line common to all other members of the group, the line defined by the intersection of  

In the block above this was proved for a special case of   The reader is invited to prove it for the general case.

Conversion to plane and plane:

If a line is defined as a point (x, y, z) and direction numbers [A, B, C], this section describes how to define the line as the intersection of 2 planes.

Let a line be defined as point (-2, 1, -2) and direction numbers [5, 1, 3].

Normals to the line have direction numbers [1, -5, 0], [0, 3, -1], [3, 0, -5].

Planes that contain the line are of format:

 

 

 

All planes contain the point (-2, 1, -2) and the 3 equations above become:

 

 

 

Any 2 of   may be used to define the line.

Proof:

Any point on the line has coordinates (x, y, z) = (-2+5K, 1+1K, -2+3K).

Substitute these values of (x, y, z) into  

x - 5y + 7 = -2+5K - 5(1+K) + 7 = -2+5k -5-5K + 7 = 0.

3y - z - 5 = 3(1+K) -(-2+3K) - 5 = 3+3K +2-3K - 5 = 0.

3x - 5z - 4 = 3(-2+5K) - 5(-2+3K) - 4 = -6+15K +10-15K - 4 = 0.


When K == -1, (x, y, z) = (-7, 0, -5). This point is used for reference in the gallery below.

Line ( (-2, 1, -2), [5, 1, 3], 'line' ) defined as intersection of 2 planes:

Reviewing: edit

Now that information about the plane is available to the reader, some of the concepts above can be reviewed and simplified.

Point and line edit
 
Figure 1: Diagram illustrating line   point   and line   normal from   to  .

Line   and point   are given.

Calculate the coordinates of point   on line   so that line   is normal to line  

Calculate the direction numbers of line  

Using   and point   calculate the plane normal to line   and containing point   plane  

Point   is the point at which line   enters plane  

Points of closest approach edit
 
Figure 1: Diagram illustrating points of closest approach of 2 skew lines  

Lines   are skew.

Calculate point   so that distance from point   to line   is minimum.

Calculate direction numbers of line   normal to both  

Calculate direction numbers of line   normal to both  

Using direction numbers of line   and point   or point   calculate plane  

Point   is the point at which line   enters plane  

Three planes edit

The intersection of 3 planes is a point. The word "intersection" implies that the three planes actually intersect.

Given three random planes, there are two situations that do not produce a point of intersection:

  • If two of the planes are parallel.
  • If the three planes form a "tent" or "awning."
 
Figure 1: 3 planes that do not intersect at a point.

In diagram to the right:

  • No two planes are parallel.
  • The line of intersection of any 2 planes is parallel to the third plane.

For example, line   is the line of intersection of two planes plane1, plane2.

Line   is parallel to plane3 and there is no point of intersection.

 
Figure 1: Diagram showing 3 planes that intersect.

Point of intersection:

In the diagram line   is line of intersection of two planes plane1, plane2.

Point  , the point of intersection of the 3 planes, is the point at which line   enters plane3.

Similarly:

  • Line   is common to plane1, plane3. Point   is the point at which line   enters plane2.
  • Line   is common to plane2, plane3. Point   is the point at which line   enters plane1.

The sphere edit

The sphere is the locus of a point that is always a fixed non-zero distance from a given fixed point.

Let the point be (d, e, f) and the distance be r.

Let (x, y, z) be any point on the surface of the sphere.

Then  

 

 

 

where:

       


Given a sphere defined as (point, radius, 'sphere'), the sphere may be defined as ((A, B, C, D), 'sphere') where it is understood that the coefficients of   are (1, 1, 1).

reversing the conversion edit

Given a sphere defined as ((A, B, C, D), 'sphere'), calculate point and radius.


       

point = (d, e, f) and radius = r.

Two definitions of the sphere:

  • ( (A, B, C, D), 'sphere' ), the algebraic definition of the sphere.
  • ( (d, e, f), r, 'sphere' ), the trigonometric definition of the sphere.

examples edit

Errors in definition:

The tuple ((3,-2,7), 0, 'sphere') does not define a valid sphere because radius=0.

The tuple ((-6, 4, -3, 70), 'sphere') does not define a valid sphere because the value   is negative. Consequently the value   is a complex number.

Sphere at origin:

If center of sphere is at origin,  

For example, a sphere at origin with radius   may be defined as:

( (0,0,0), 7, 'sphere' ) or ( (0,0,0,-49), 'sphere' ).

Point inside, on or outside sphere:

If distance from point to center   point is inside sphere.

If distance from point to center   point is on surface of sphere.

If distance from point to center   point is outside sphere.

A sphere is defined as ( (1,7,-3), 13, 'sphere' ).

3 points are given: (3,4,3), (-3,19,0), (9,-5,6).

For each point, determine position of point relative to surface of sphere.

  • for point (3,4,3), distance from point to center is 7. Point is inside sphere.
  • for point (-3,19,0), distance from point to center = 13 = r. Point is on surface of sphere.
  • for point (9,-5,6), distance from point to center is 17. Point is outside sphere.

Sphere and line edit

Given a sphere and a line:

  • The line may pierce the sphere in 2 places,
  • The line may touch the sphere in 1 place, or
  • The line may not touch or pierce the sphere. In other words, the distance to the line

from the center of the sphere is always greater than the radius of the sphere.

The possible point/s of intersection may be calculated by trigonometry or by algebra.

Given a sphere defined as ( (3,5,-2), 7, 'sphere' ) and a line defined as ( (4,-5,10), [1,4,-9], 'line' ) calculate the point/s of intersection, if any.

By trigonometry: edit

Let center of sphere   and point  

Calculate coordinates of point   on the line so that line   is normal to the given line.

 

Calculate length   This length is less than the radius of the sphere. The line intersects the sphere in 2 points. Let these points be  

Length   length  

Redefine the line so that direction numbers are direction cosines: ( (4,-5,10), [ ], 'line' )

Point   = (6, 3, -8).

Point   = (5, -1, 1).

Proof:

Distance from point S to center   radius.

Distance from point T to center   radius.

Direction numbers of line SM = [6-4, 3-(-5), -8-10] = [2, 8, -18].

Direction numbers of line TM = [5-4, -1-(-5), 1-10] = [1, 4, -9].

Lines SM, TM and original line are all parallel and all pass through point M.

Points S, T are on the original line.

By extending line with constant K edit

Let the line be defined as point and direction numbers:

( (s,t,u), [E,F,G], 'line' ).

Let the point at which the line enters the sphere be:

( s+KE, t+KF, u+KG ).

These values of   satisfy the equation of the sphere:

 

Therefore:  

Expand and the result is:

 

This is a quadratic equation in  

  where:

 

  and

 

# python code

d,e,f =	3,5,-2
r = 7

A = -2*d
B = -2*e
C = -2*f
D = d*d	+ e*e +	f*f - r*r

s,t,u =	4,-5,10
E,F,G =	1,4,-9

A0 = E*E + F*F + G*G
B0 = A*E + B*F + C*G + 2*E*s + 2*F*t + 2*G*u
C0 = A*s + B*t + C*u + D + s*s + t*t + u*u

disc = B0*B0 - 4*A0*C0
root = disc**.5
v1 = (-B0 + root)/(2*A0)
v2 = (-B0 - root)/(2*A0)
print ('values of K = ',v1,', ',v2,sep='')

L1 = []
for K in (v1,v2) :
  L1 += [( s+K*E, t+K*F, u+K*G )]

print ('points of intersection =', L1)
values of K = 2.0, 1.0
points of intersection = [(6.0, 3.0, -8.0), (5.0, -1.0, 1.0)]

By algebra: edit

Let the sphere be defined as ( ( ), 'sphere' ).

Let the line be defined as the intersection of 2 planes ( ( ), 'plane' ) and ( ( ), 'plane' ).

The relevant equations are :

 

 

 

The point/s of intersection are the solution/s of these 3 equations for  

The value/s of   are the solution/s of the quadratic equation  

# python code
def sphereAndLine(input) :
    row1,row2,row3 = input
    A1,B1,C1,D1 = row1
    A2,B2,C2,D2 = row2
    A3,B3,C3,D3 = row3

    c2 = (
- (A2)*(A2)*(B3)*(B3) - (A2)*(A2)*(C3)*(C3) + 2*(A2)*(B2)*(A3)*(B3) + 2*(A2)*(C2)*(A3)*(C3)
- (B2)*(B2)*(A3)*(A3) - (B2)*(B2)*(C3)*(C3) + 2*(B2)*(C2)*(B3)*(C3) - (C2)*(C2)*(A3)*(A3)
- (C2)*(C2)*(B3)*(B3)
)

    c1 = (
- (A1)*(B2)*(B2)*(C3)*(C3) + 2*(A1)*(B2)*(C2)*(B3)*(C3) - (A1)*(C2)*(C2)*(B3)*(B3)
+ (B1)*(A2)*(B2)*(C3)*(C3) - (B1)*(A2)*(C2)*(B3)*(C3) - (B1)*(B2)*(C2)*(A3)*(C3)
+ (B1)*(C2)*(C2)*(A3)*(B3) - (C1)*(A2)*(B2)*(B3)*(C3) + (C1)*(A2)*(C2)*(B3)*(B3)
+ (C1)*(B2)*(B2)*(A3)*(C3) - (C1)*(B2)*(C2)*(A3)*(B3) + 2*(A2)*(B2)*(B3)*(D3)
+ 2*(A2)*(C2)*(C3)*(D3) - 2*(A2)*(D2)*(B3)*(B3) - 2*(A2)*(D2)*(C3)*(C3)
- 2*(B2)*(B2)*(A3)*(D3) + 2*(B2)*(D2)*(A3)*(B3) - 2*(C2)*(C2)*(A3)*(D3)
+ 2*(C2)*(D2)*(A3)*(C3)
)

    c0 = (
- (B1)*(B2)*(C2)*(C3)*(D3) + (B1)*(B2)*(D2)*(C3)*(C3) + (B1)*(C2)*(C2)*(B3)*(D3)
- (B1)*(C2)*(D2)*(B3)*(C3) + (C1)*(B2)*(B2)*(C3)*(D3) - (C1)*(B2)*(C2)*(B3)*(D3)
- (C1)*(B2)*(D2)*(B3)*(C3) + (C1)*(C2)*(D2)*(B3)*(B3) - (D1)*(B2)*(B2)*(C3)*(C3)
+ 2*(D1)*(B2)*(C2)*(B3)*(C3) - (D1)*(C2)*(C2)*(B3)*(B3) - (B2)*(B2)*(D3)*(D3)
+ 2*(B2)*(D2)*(B3)*(D3) - (C2)*(C2)*(D3)*(D3) + 2*(C2)*(D2)*(C3)*(D3)
- (D2)*(D2)*(B3)*(B3) - (D2)*(D2)*(C3)*(C3)
)

    listOf_xs = []
    disc = c1*c1 - 4*c2*c0
    if disc < 0 :
        print ('sphereAndLine(input) : disc < 0.')
    elif disc == 0 :
        x = -c1/(2*c2)
        listOf_xs += [x]
    else :
        root = disc**0.5
        x1 = (-c1 + root)/(2*c2)
        x2 = (-c1 - root)/(2*c2)
        listOf_xs += [x1,x2]

    output = []
    for x in listOf_xs :
        y = -(+ (A2)*(C3)*(x) - (C2)*(A3)*(x) - (C2)*(D3) + (D2)*(C3))/(+ (B2)*(C3) - (C2)*(B3))
        z = -(+ (A3)*(x) + (B3)*(y) + (D3))/(+ (C3)) # Choose C3 so that C3 is non-zero.
        output += [(x,y,z)]

    print ('sphereAndLine(input) : output =', output)
    return output

d,e,f,r = 3,5,-2,7
A1,B1,C1,D1 = -2*d, -2*e, -2*f, d*d + e*e + f*f - r*r # The sphere.

DN1 = [ 0, 9, 4 ] #
DN2 = [ 9, 0, 1 ] # These 3 groups of direction numbers are all normal to [ 1,4,-9 ]
DN3 = [ 4, -1, 0 ]#

# point M = (4,-5,10)
Mx,My,Mz = 4,-5,10

A2,B2,C2 = DN3
A3,B3,C3 = DN1 # Choose C3 so that C3 is non-zero.

D2 = -( A2*Mx + B2*My + C2*Mz )
D3 = -( A3*Mx + B3*My + C3*Mz )

output = sphereAndLine(
(
 (A1,B1,C1,D1) , # The sphere.
 (A2,B2,C2,D2) , ## These 2 groups are the 2 planes that define the line.
 (A3,B3,C3,D3) , ##
)
)

print (output)
[(5.0, -1.0, 1.0), (6.0, 3.0, -8.0)] # The 2 points of intersection.
Exchange rows edit

Rows 2 and 3 may be exchanged, one for the other:

output = sphereAndLine(
(
 (A1,B1,C1,D1) , # The sphere.
 (A3,B3,C3,D3) , ##
 (A2,B2,C2,D2) , ## These 2 groups are the 2 planes that define the line.
)
)

print (output)
Traceback (most recent call last):
  File "./3d.tmp", line 1124, in <module>
    (A2,B2,C2,D2) , ## These 2 groups are the 2 planes that define the line.
  File "./3d.tmp", line 1097, in sphereAndLine
    z = -(+ (A3)*(x) + (B3)*(y) + (D3))/(+ (C3)) # Choose C3 so that C3 is non-zero.
ZeroDivisionError: float division by zero

Exchange columns edit

If data supplied to sphereAndLine produces an error (as above), try exchanging two columns:

output = sphereAndLine(
(
 (A1,C1,B1,D1) , # The sphere.
 (A3,C3,B3,D3) , ##
 (A2,C2,B2,D2) , ## These 2 groups are the 2 planes that define the line.
)
)
print (output)
[(5.0, 1.0, -1.0), (6.0, -8.0, 3.0)]

Exchange appropriate columns in output to produce correct values:

output = [ (v[0], v[2], v[1]) for v in output ]
print (output)
[(5.0, -1.0, 1.0), (6.0, 3.0, -8.0)]

Defined as 4 points edit

If 4 unique points on surface of sphere are known, the center and radius may be calculated.

From above, equation of sphere is:  

When   are known and   are unknown the above equation becomes:  

With four points provided, equation   may be used to construct a system of 4 simultaneous equations that, when solved, provide the values  

For example:

# python code
point1 = (16,11,29)
point2 = (17,-5,20)
point3 = (25,3,14)
point4 = (10,19,13)

t1 = (
point1,
point2,
point3,
point4
)

L1 = []

for t in t1 :
    x,y,z = t
    L1 += [[x, y, z, 1, x*x + y*y + z*z]]

for v in L1 :
    x,y,z,one,constant = v
    print (v, '# {}A + {}B + {}C + {}D + {} = 0'.format(x,y,z,one,constant))

[16, 11, 29, 1, 1218] # 16A + 11B + 29C + 1D + 1218 = 0
[17, -5, 20, 1, 714]  # 17A + -5B + 20C + 1D + 714 = 0
[25, 3, 14, 1, 830]   # 25A + 3B + 14C + 1D + 830 = 0
[10, 19, 13, 1, 630]  # 10A + 19B + 13C + 1D + 630 = 0

The above matrix of 4 rows by 5 columns is input to function solveMbyN(). See Solving_M_by_(M+1)

# python code
A,B,C,D = output = solveMbyN(L1)
print ('(A, B, C, D) =',output)

d = -A/2
e = -B/2
f = -C/2
r = (d**2 + e**2 + f**2 - D)**.5

print ('center = ({}, {}, {}), radius = {}'.format(d,e,f,r))

for point in t1 :
    x,y,z = point
    distance = ((x-d)**2 + (y-e)**2 + (z-f)**2)**0.5
    print ('for point',point,'distance from center ==',r,':',distance==r)

(A, B, C, D) = (-26.0, -14.0, -34.0, 338.0)

center = (13.0, 7.0, 17.0), radius = 13.0

for point (16, 11, 29) distance from center == 13.0 : True
for point (17, -5, 20) distance from center == 13.0 : True
for point (25, 3, 14) distance from center == 13.0 : True
for point (10, 19, 13) distance from center == 13.0 : True

Center as intersection of 3 planes edit

Let center of sphere be  

Let 4 points on surface of sphere be  

 

 

 

 

  or

 

 

 


When expanded, equation   above has the form   This is the equation of the plane normal to line   'line'  and containing the point midway between points  

# python code:

point1 = a,b,c = (16,11,29)
point2 = g,h,j = (17,-5,20)
point3 = k,l,m = (25,3,14)
point4 = n,p,q = (10,19,13)

def plane (point1, point2) :
    a,b,c = point1
    d,e,f = point2
    x,y,z = (a+d)/2, (b+e)/2, (c+f)/2
    A,B,C = a-d, b-e, c-f
    if A == B == C == 0 :
        print ('plane (point1, point2) : distance between point1 and point2 must be non-zero.')
        return None
    ''' Ax + By + Cz + D = 0 '''
    D = -( A*x + B*y + C*z )
    return (A,B,C,D)

input = []
for point in (point2, point3, point4) :
    A,B,C,D = plane(point1,point)
    input.append( (A,B,C,D) )
print (input)
output = solve3by4(input)
print (output)
[
    (-1, 16, 9, -252.0), 
    (-9, 8, 15, -194.0), 
    (6, -8, 16, -294.0)
]

(13.0, 7.0, 17.0) # Coordinates of center of sphere.

For function solve3by4(input), see "Solving_3_by_4"

Third line edit

Given:

  • line1 has direction numbers [A1, B1, C1].
  • line2 has direction numbers [A2, B2, C2].
  • cos1 is cosine of angle between line1 and line3.
  • cos2 is cosine of angle between line2 and line3.

Calculate direction numbers of line3.

 
Figure 1: Diagram illustrating calculation of direction numbers of line3.
This is a plan view of a 3 dimensional image.
Point P is above plane of line OM and line ON.
 

In the diagram:

line1 has direction cosines  

line2 has direction cosines  

  is angle between line1 and line3.

  is angle between line2 and line3.

cos1  

cos2  

Length OM = cos1.

Length ON = cos2.

Point M has coordinates (cos1*a1, cos1*b1, cos1*c1)

Point N has coordinates (cos2*a2, cos2*b2, cos2*c2)

plane1 is normal to line1 and contains point M.

plane2 is normal to line2 and contains point N.

Point P is on line of intersection of plane1 and plane2, and point P is distance 1 from point O.

Point P may have no value.  

Point P may have 1 value.  

Point P may have 2 values.  

# python code
def dcOfLine3 (dn1, dn2, cos1, cos2) :
    '''
direction cosines of line 3
output = dcOfLine3 ([A1,B1,C1], [A2,B2,C2], cos1, cos2)
output may be:
[] no solution
[[a1,b1,c1]] 1 group of direction cosines
[[a1,b1,c1], [a2,b2,c2]] 2 groups of direction cosines
'''
    A1,B1,C1 = dn1
    A2,B2,C2 = dn2
    '''
A1 = B3C2 - C3B2
B1 = C3A2 - A3C2
C1 = A3B2 - B3A2
'''
# Direction numbers of the normal:
    An = B1*C2 - C1*B2
    Bn = C1*A2 - A1*C2
    Cn = A1*B2 - B1*A2
    if An == Bn == Cn == 0 :
        print ('dcOfLine3 (dn1, dn2, cos1, cos2) : dn1 and dn2 are parallel.')
        return None

# Convert direction numbers to direction cosines:
    K1 = (A1*A1 + B1*B1 + C1*C1)**.5
    a1,b1,c1 = A1/K1, B1/K1, C1/K1

    K2 = (A2*A2 + B2*B2 + C2*C2)**.5
    a2,b2,c2 = A2/K2, B2/K2, C2/K2

    c0 = a1*a2 + b1*b2 + c1*c2
    print ('cos angle MON =',c0)

# Coordinates of point M:
    M = ( cos1*a1, cos1*b1, cos1*c1 )
# plane1 has direction numbers [a1,b1,c1] and it contains point M.
# a1 x + b1 y + c1 z + d1 = 0
    d1 = - ( a1*M[0] + b1*M[1] + c1*M[2] )
# plane1: a1 x + b1 y + c1 z + d1 = 0
    print ('plane1: ({})x + ({})y + ({})z + ({}) = 0'.format( a1,b1,c1,d1))
    plane1 = ( a1,b1,c1,d1)

# Coordinates of point N:
    N = ( cos2*a2, cos2*b2, cos2*c2 )
# plane2 has direction numbers [a2,b2,c2] and it contains point N.
# a2 x + b2 y + c2 z + d2 = 0
    d2 = - ( a2*N[0] + b2*N[1] + c2*N[2] )
# plane2: a2 x + b2 y + c2 z + d2 = 0
    print ('plane2: ({})x + ({})y + ({})z + ({}) = 0'.format( a2,b2,c2,d2))
    plane2 = ( a2,b2,c2,d2)

# Points P1,P2 are the intersection of line and sphere.
# Line is intersecton of 2 planes, plane1 and plane2, and
# sphere has center origin and radius 1.

    plane3 = (An, Bn, Cn, 0) # The plane of OM and ON.
    print ('plane3: ({})x + ({})y + ({})z + ({}) = 0'.format( plane3[0], plane3[1], plane3[2], plane3[3] ))

    Pbase = x,y,z = solve3by4 ((plane1, plane2, plane3))

    distanceFromOriginToPbase = (x**2 + y**2 + z**2)**.5
    print ('distanceFromOriginToPbase =', distanceFromOriginToPbase)

    L1 = []
    if distanceFromOriginToPbase > 1 :
        print ('dcOfLine3 (dn1, dn2, cos1, cos2) : distanceFromOriginToPbase > 1 :',
                distanceFromOriginToPbase)
    elif distanceFromOriginToPbase == 1 :
        L1 += [Pbase]
    else :
        distanceFromPbaseToP = (1 - distanceFromOriginToPbase**2)**.5
        print ('distanceFromPbaseToP =', distanceFromPbaseToP)
        Kn = (An**2 + Bn**2 + Cn**2)**.5
        an,bn,cn = An/Kn, Bn/Kn, Cn/Kn
        P1 = ( x+an*distanceFromPbaseToP, y+bn*distanceFromPbaseToP, z+cn*distanceFromPbaseToP,  )
        L1 += [ P1 ]
        P2 = ( x-an*distanceFromPbaseToP, y-bn*distanceFromPbaseToP, z-cn*distanceFromPbaseToP,  )
        L1 += [ P2 ]

    L2 = []
    for dn in L1 :
        a,b,c = dn
        K = (a*a + b*b + c*c)**.5
        L2 += [[a/K, b/K, c/K]]

    if len(L2) < 2 :
        print ('''output =''', L2)
    else :
        str1 = '''
output = [{},
          {}]
'''.format(L2[0], L2[1])
        print (str1)
    return L2

For function solve3by4(input), see "Solving_3_by_4"

 
Figure 2: Diagram illustrating calculation of direction numbers of line3.
Length  
Length  
plane1 is normal to line1 at point M.
plane2 is normal to line2 at point N.
plane3 contains line1 and line2.
Point Pbase is at intersection of plane1, plane2 and plane3.
Line Pbase-P1 is line of intersection of plane1 and plane2.
Length  
Coordinates of point   are direction numbers of line3.
Point   is not visible in this view.

An example:

A1,B1,C1 = -2,1,1

A2,B2,C2 = 1,1,0

cos1,cos2 = 0.3,0.4

output = dcOfLine3 ([A1,B1,C1], [A2,B2,C2], cos1, cos2)
# Convert to direction cosines.
a1,b1,c1 = [ v/K for K in ((A1**2 + B1**2 + C1**2)**.5,) for v in [A1,B1,C1] ]
a2,b2,c2 = [ v/K for K in ((A2**2 + B2**2 + C2**2)**.5,) for v in [A2,B2,C2] ]

if output :
    for dn in output :
        a3,b3,c3 = dn

        c1_ = a1*a3 + b1*b3 + c1*c3
        c2_ = a2*a3 + b2*b3 + c2*c3
        print()
        print('for',dn)
        print (c1_,c2_)
cos angle MON = -0.2886751345948129
plane1: (-0.8164965809277261)x + (0.4082482904638631)y + (0.4082482904638631)z + (-0.30000000000000004) = 0
plane2: (0.7071067811865475)x + (0.7071067811865475)y + (0.0)z + (-0.39999999999999997) = 0
plane3: (-1)x + (1)y + (-3)z + (0) = 0
distanceFromOriginToPbase = 0.5901759666430051
distanceFromPbaseToP = 0.8072746300962236

output = [[-0.23811146541000267, 0.8037968903592405, -0.5451728983442925],
          [0.2486934529176556, 0.3169919720315823, 0.9152418566386824]]


for [-0.23811146541000267, 0.8037968903592405, -0.5451728983442925]
0.30000000000000004 0.3999999999999998 # Expecting cos1 = 0.3 and cos2 = 0.4.

for [0.2486934529176556, 0.3169919720315823, 0.9152418566386824]
0.3000000000000001 0.3999999999999999 # Expecting cos1 = 0.3 and cos2 = 0.4.

Rotate line through given angle edit

Given:

  • plane1 defined as ((A,B,C,D), 'plane')
  • line1 wholly within plane1 and with direction numbers [A1,B1,C1]
  • angle  

Calculate:

  • direction numbers of line2 wholly within plane1 and making angle   with line1.

This is a special case of function dcOfLine3 above in which line2 makes the angle of   with the normal to the plane, and angle   with line1.

# python code.

def rotateLine(ABCD, A1B1C1, cosθ, flag=None) :
    '''
ABCD contains the direction numbers A,B,C of the normal to the plane.
A1B1C1 contains [A1,B1,C1], direction numbers of line1.
cosθ is cosine of angle between line1 and line2.
if flag is non-zero, cosθ is an angle in degrees and cosθ is to be calculated.
direction_numbers1,direction_numbers2 = rotateLine(ABCD, A1B1C1, cosθ, flag=None)
'''
    rotateLine__ = 'rotateLine(ABCD, A1B1C1, cosθ, flag=None) : '
    if flag :
        angleInDegrees = cosθ
        angleInRadians = angleInDegrees*math.pi/180
        cosθ = math.cos(angleInRadians)

    A,B,C,D = ABCD
    A1,B1,C1 = A1B1C1
# Verify that direction numbers are normal.
    sum = A*A1 + B*B1 + C*C1
# If sum is close to zero, make it zero.
    sum = (sum,0)[abs(sum) < 1e-14]
    if sum :
        print ( rotateLine__ + 'error 1. direction numbers not normal, sum =',sum)
        return None
#output = dcOfLine3 ([A1,B1,C1], [A2,B2,C2], cos1, cos2)
    output = dcOfLine3 ([A1,B1,C1], [A,B,C], cosθ, 0)
# cosθ is associated with line1 [A1,B1,C1]
# 0 = cos(90) is asociated with normal to plane [A,B,C]
    return output

A simple example:

ABCD = A,B,C,D = 0,0,1,0 # Plane of x and y.

A1B1C1 = A1,B1,C1 = 0,1,0 # Y axis

output = rotateLine(ABCD, A1B1C1, 45, 1) # 45 degrees.                       
print (output)
[[0.7071067811865475, 0.7071067811865476, 0.0], # 45 degrees to right of Y axis.
 [-0.7071067811865475, 0.7071067811865476, 0.0]]  # 45 degrees to left of Y axis.

Spokes of a wheel edit

Given:

  • plane1 defined as ((A,B,C,D), 'plane')
  • line1 wholly within plane1 and with direction numbers [A1,B1,C1]

Rotate line1 5 times through   wholly within plane1.

# python code
ABCD = A,B,C,D = 5,-7 ,2,11
A1B1C1 = A1,B1,C1 = 8, 2, -13

a1b1c1 = [ v/K for K in [ (A1**2 + B1**2 + C1**2)**.5 ] for v in A1B1C1 ]
print ('initial a1b1c1 =',a1b1c1)

for count in range (1,6) :
    output = rotateLine(ABCD, a1b1c1, 72, 1)
    a1b1c1 = output[1]
    print ('after rotation #',count,', a1b1c1 =',a1b1c1,sep='' )
initial a1b1c1 = [0.5196558419693047, 0.12991396049232617, -0.8444407432001202]
after rotation #1, a1b1c1 =[0.7691434680719993, 0.6067368804016525, 0.2007204112257853]
after rotation #2, a1b1c1 =[-0.04429903647583955, 0.245070053823975, 0.9684927795735114]
after rotation #3, a1b1c1 =[-0.7965217782829397, -0.4552752575136696, 0.39784104440950446]
after rotation #4, a1b1c1 =[-0.4479784952825248, -0.5264456372042838, -0.7226134920086813]
after rotation #5, a1b1c1 =[0.5196558419693048, 0.1299139604923262, -0.8444407432001202]

5 times   After 5 rotations the direction cosines   match their initial values.

By algebra edit

Ensure that all values   are direction cosines.

The relevant equations are:

  = cos1  

  = cos2  

 


Because   may have exactly   or   or   values,   is the solution of the quadratic equation   where   are as defined in the python code below.


Then values   may be calculated as shown below.

def dcOfLine3_byAlgebra_ (dc1, dc2, cos1, cos2) :
        '''
This function is called by function dcOfLine3_byAlgebra (dn1, dn2, cos1, cos2) below.
        '''
        a1,b1,c1 = dc1
        a2,b2,c2 = dc2

        if c1 == c2 == 0 : return None
        if (c1*b2-b1*c2 == 0) : return None
        if c1 == 0 :
            a1,b1,c1 = dc2
            a2,b2,c2 = dc1
            cos1,cos2 = cos2,cos1

        C2 = (
+ (a1)*(a1)*(b2)*(b2) + (a1)*(a1)*(c2)*(c2) - 2*(a1)*(b1)*(a2)*(b2)
- 2*(a1)*(c1)*(a2)*(c2) + (b1)*(b1)*(a2)*(a2) + (b1)*(b1)*(c2)*(c2)
- 2*(b1)*(c1)*(b2)*(c2) + (c1)*(c1)*(a2)*(a2) + (c1)*(c1)*(b2)*(b2)
)
        if C2 == 0 : return None
        C1 = (
+ 2*(a1)*(b1)*(b2)*(cos2) + 2*(a1)*(c1)*(c2)*(cos2) - 2*(a1)*(b2)*(b2)*(cos1)
- 2*(a1)*(c2)*(c2)*(cos1) - 2*(b1)*(b1)*(a2)*(cos2) + 2*(b1)*(a2)*(b2)*(cos1)
- 2*(c1)*(c1)*(a2)*(cos2) + 2*(c1)*(a2)*(c2)*(cos1)
)
        C0 = (
- (b1)*(b1)*(c2)*(c2) + (b1)*(b1)*(cos2)*(cos2) + 2*(b1)*(c1)*(b2)*(c2)
- 2*(b1)*(b2)*(cos1)*(cos2) - (c1)*(c1)*(b2)*(b2) + (c1)*(c1)*(cos2)*(cos2)
- 2*(c1)*(c2)*(cos1)*(cos2) + (b2)*(b2)*(cos1)*(cos1) + (c2)*(c2)*(cos1)*(cos1)
)
        discr = C1*C1 - 4*C2*C0
        if discr < 0 : return []
        if discr == 0 :
            values_of_a3 = [-C1 /(2*C2)]
        else :
            root = discr ** .5
            values_of_a3 = [(-C1+root) /(2*C2), (-C1-root) /(2*C2)]
        output = []
        for a3 in values_of_a3 :
            b3 = (
( + (c2)*(cos1) + (a3)*(c1)*(a2) - (a3)*(a1)*(c2) - (c1)*(cos2))
                               /
                  ( (b1)*(c2) - (c1)*(b2))
)
            c3 = (
( + (cos1) - (a3)*(a1) - b3*(b1))
                /
               c1
)
            output += [[a3,b3,c3]]
        return output

The function above simplifies to:

def dcOfLine3_byAlgebra_ (dc1, dc2, cos1, cos2) :
        '''
This function is called by function dcOfLine3_byAlgebra (dn1, dn2, cos1, cos2) below.
        '''
        a1,b1,c1 = dc1
        a2,b2,c2 = dc2

        if c1 == c2 == 0 : return None
        A3 = (b1)*(c2) - (c1)*(b2)
        if (A3 == 0) : return None
        B3 = (c1)*(a2) - (a1)*(c2)
        C3 = (a1)*(b2) - (b1)*(a2)

        C2 = (A3)**2 + (B3)**2 + (C3)**2

        C1 = 2*(
+ (a1)*(b1)*(b2)*(cos2) + (a1)*(c1)*(c2)*(cos2) - (a1)*(b2)*(b2)*(cos1)
- (a1)*(c2)*(c2)*(cos1) - (b1)*(b1)*(a2)*(cos2) + (b1)*(a2)*(b2)*(cos1)
- (c1)*(c1)*(a2)*(cos2) + (c1)*(a2)*(c2)*(cos1)
)

        C0 = (
+ ((b1)*(cos2) - (b2)*(cos1))**2
+ ((c1)*(cos2) - (c2)*(cos1))**2
- (A3)**2
)

        discr = C1*C1 - 4*C2*C0
        discr = (discr,0)[abs(discr) < 1e-15]
        if discr < 0 : return []
        if discr == 0 :
            values_of_a3 = [-C1 /(2*C2)]
        else :
            root = discr ** .5
            values_of_a3 = [(-C1+root) /(2*C2), (-C1-root) /(2*C2)]

        output = []
        for a3 in values_of_a3 :
            b3 = ( + (c2)*(cos1) + (a3)*(B3) - (c1)*(cos2)) /  A3
            if c1 : c3 = ( + (cos1) - (a3)*(a1) - (b3)*(b1)) / c1
            else :  c3 = ( + (cos2) - (a3)*(a2) - (b3)*(b2)) / c2
            output += [[a3,b3,c3]]

        return output

def dcOfLine3_byAlgebra (dn1, dn2, cos1, cos2) :
    '''
direction cosines of line 3 by algebra
output = dcOfLine3_byAlgebra ([A1,B1,C1], [A2,B2,C2], cos1, cos2)
output may be:
None
[] no solution
[[a3,b3,c3]] 1 group of direction cosines
[[a3a,b3a,c3a], [a3b,b3b,c3b]] 2 groups of direction cosines
'''
    if 1 >= cos1 >= -1 : pass
    else :
        print ('dcOfLine3_byAlgebra (dn1, dn2, cos1, cos2) : error in cos1.')
        return None
    if 1 >= cos2 >= -1 : pass
    else :
        print ('dcOfLine3_byAlgebra (dn1, dn2, cos1, cos2) : error in cos2.')
        return None

    A1,B1,C1 = dn1
    if A1 == B1 == C1 == 0 :
        print ('dcOfLine3_byAlgebra (dn1, dn2, cos1, cos2) : dn1 all zero.')
        return None
    A2,B2,C2 = dn2
    if A2 == B2 == C2 == 0 :
        print ('dcOfLine3_byAlgebra (dn1, dn2, cos1, cos2) : dn2 all zero.')
        return None

    A3 = B1*C2 - C1*B2
    if not A3 :
        B3 = C1*A2 - A1*C2
        if not B3 :
            C3 = A1*B2 - B1*A2
            if not C3 :
                print ('dcOfLine3_byAlgebra (dn1, dn2, cos1, cos2) : dn1 and dn2 are parallel.')
                return None

# Convert direction numbers to direction cosines:
    K1 = (A1*A1 + B1*B1 + C1*C1)**.5
    a1,b1,c1 = A1/K1, B1/K1, C1/K1

    K2 = (A2*A2 + B2*B2 + C2*C2)**.5
    a2,b2,c2 = A2/K2, B2/K2, C2/K2

    debug = 1
    output = dcOfLine3_byAlgebra_ ([a1,b1,c1], [a2,b2,c2], cos1, cos2)
    if isinstance(output,list) :
        if debug : print (1,output) # output line 1
        return output

    output = dcOfLine3_byAlgebra_ ([b1,c1,a1], [b2,c2,a2], cos1, cos2)
    if isinstance(output,list) :
        output = [ [v[2],v[0],v[1]] for v in output ]
        if debug : print (2,output) # output line 2
        return output

    output = dcOfLine3_byAlgebra_ ([c1,a1,b1], [c2,a2,b2], cos1, cos2)
    if isinstance(output,list) :
        output = [ [v[1],v[2],v[0]] for v in output ]
        if debug : print (3,output) # output line 3

    return output

Examples edit

Normal to 2 lines edit

This is the special case in which cos1 = cos2 = 0 and the calculation of   becomes:

 

 

 

whence:  

and  

Normal to X,Y axes edit
dn1 = [1,0,0] # X axis
dn2 = [0,1,0] # Y axis
cos1 = cos2 = 0
dcOfLine3_byAlgebra (dn1, dn2, cos1, cos2)

In this case the result below was derived from "# output line 3" in the Python code above.

3 [[-0.0, 0.0, 1.0], [-0.0, 0.0, -1.0]]

Links to Related Topics edit

Coordinate_systems

Functions_(mathematics)/Graphs/Coordinations

Functions_(mathematics)/Graphs

Investigating_3D_geometric_algebra

Line_(Geometry)

Functions_(mathematics)/Graphs/Cartesian_Coordinate