How people learn: brain, mind, experience and school

Why is this study group needed? edit

Wikiversity needs to be able to plan and create effective learning experiences for participants.

"Technology can help to create an active environment in which students not only solve problems, but also find their own problems. This approach to learning is very different from the typical school classrooms, in which students spend most of their time learning facts from a lecture or text and doing the problems at the end of the chapter." Technology to Support Learning
--JWSchmidt 03:49, 18 December 2006 (UTC)

What does this study group hope to archive? edit

This study group aims to identify how this can be done drawing on the information provided at the website How people learn: brain, mind, experience and school.

Who is this project for? edit

This project is for anyone who is interested in how to improve learning.

Active participants edit

When will this project take place? edit

The initial phase of this project will be conducted during January 2007.

How will this project be conducted? edit

If you would like to take part in this project you can begin by reading the executive summary of the website How people learn: brain, mind, experience and school. The main strand of this project will be a critical reading of this website.

Resources edit

Related learning projects edit

Websites edit

How people learn: brain, mind, experience and school

Documents edit

About learning

Project Outcomes edit

Selected quotes from the report edit

"Social opportunities also affect motivation. Feeling that one is contributing something to others appears to be especially motivating (Schwartz et al., in press). For example, young learners are highly motivated to write stories and draw pictures that they can share with others. First graders in an inner-city school were so highly motivated to write books to be shared with others that the teachers had to make a rule: "No leaving recess early to go back to class to work on your book" (Cognition and Technology Group at Vanderbilt, 1998)" Learning and Transfer

See also edit