Engineering Projects/Poppit/Howard Community College/Fall2011/550 prgm

Electronic Sections Expected

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Problem Statement

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We will consider the software 'Processing' as a platform to optimize automated solution of the game Poppit.

Team Members

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OJ
BobFK

Summary

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As a construct of Java, Processing is not only capable but suited for construction of a Poppit simulation.


Poster

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Screenshot of single player Pong being played.
 
Another screenshot of single player Pong being played.


Story

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We identified Processing's basic similarities with Java. From a few examples we learned about Processing's graphic output structure. Specifically, the 'Noise' examples displayed pseudo-random motion through several graphical interpretations. We also discussed strategies to Chunk Poppit and briefly troubleshoot Poppit's on-campus incompatibility with Firefox.

Material List

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  • Internet capable Computers (for software)
  • Engineering Notebooks (documentation)

Software List

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  • 'Processing' by Ben Fry and Casey Reas
  • Google Chrome

Time

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An estimated 3-5 hours was done by each team member. The majority of the time spent by the team was on playing around with different Processing examples, learning to use wikiversity, recording observations in notebooks, and developing a simple game using Processing language.

Tutorials

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Processing source code for the game of Pong: sourcePong.txt

Next Steps

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Write a Poppit interface in Processing and begin chunking.