Engineering Projects/Poppit/Howard Community College/Fall2011/550 prgm

Electronic Sections Expected edit

Problem Statement edit

We will consider the software 'Processing' as a platform to optimize automated solution of the game Poppit.

Team Members edit

OJ
BobFK

Summary edit

As a construct of Java, Processing is not only capable but suited for construction of a Poppit simulation.


Poster edit

 
Screenshot of single player Pong being played.
 
Another screenshot of single player Pong being played.


Story edit

We identified Processing's basic similarities with Java. From a few examples we learned about Processing's graphic output structure. Specifically, the 'Noise' examples displayed pseudo-random motion through several graphical interpretations. We also discussed strategies to Chunk Poppit and briefly troubleshoot Poppit's on-campus incompatibility with Firefox.

Material List edit

  • Internet capable Computers (for software)
  • Engineering Notebooks (documentation)

Software List edit

  • 'Processing' by Ben Fry and Casey Reas
  • Google Chrome

Time edit

An estimated 3-5 hours was done by each team member. The majority of the time spent by the team was on playing around with different Processing examples, learning to use wikiversity, recording observations in notebooks, and developing a simple game using Processing language.

Tutorials edit

Processing source code for the game of Pong: sourcePong.txt

Next Steps edit

Write a Poppit interface in Processing and begin chunking.