Blender3D
This is an outline of knowledge necessary to be proficient at using Blender3D. This page is intended as a learning path, not as a comprehensive learning resource.
Primary sources
editPlease help to improve these primary sources.
User Interface
editGrid Floor
editYou can change the grid size by going to
Properties panel > Display
Look for the Grid Floor settings
- X, Y, Z axes origins
- Lines - number of lines to draw
- Scale - how large the grid cells are
- Subdivisions
Navigate
editChange Windows
editQuad View
editShortcut: Ctrl-Shift-Q
3D Space
editOrthographic
edit3D Cursor
editCursor for performing objects such as adding geometry.
Select
editSelect individual objects using the right mouse button.
All
editShortcut A
Selects everything visible.
Box Select
editShortcut B
Draw a box to select objects. Any object that touches the box will be selected.
Circle Select
editShortcut C
Brings up a circle that you can use to draw a selection.
The radius of the circle can be changed by:
- Scrolling the mouse wheel
- Pressing '+' or '-' on the numeric keypad.
Viewport Shading
editViewport shading determines how Blender displays objects. It also has an effect on how you interact with objects in certain contexts. There are several viewport shading modes:
- Texture - shows objects with their associated textures (high detail)
- Solid - shows objects with shaded surfaces and shadows (moderate detail)
- Wireframe - shows the basic geometry of objects (low detail)
- Bounding box - shows rectangular boxes indicating the maximum extents of objects (lowest detail)
Manipulating Objects
editOrigin
editObject menu > Transform >
- Geometry to Origin
- Origin to Geometry
- Origin to 3D Cursor
Further Information
editPivot center
editWhen Scaling and rotating, especially multiple selected objects, you can toggle between several pivot centers.
- Active Element
- Median Point
- Individual origins
- 3D Cursor
- Bounding Box Center
Further Information
editTranslate
edit- Move objects in 3D space
- constrain (x,y,z keys).
discreet numbers
edit- properties panel
- Transform
- Location (X, Y, Z)
- Transform
Note: Right click will cancel.
Transform Handles
edit3D Manipulator
Rotate
edit- Rotate Tool (R key)
- Constrain (X,Y,Z keys)
- Hit R a second time, trackball rotation
Rotation Options
edit- properties panel
- Transform
- Rotation (X, Y, Z)
- Transform
Note: Right click will cancel.
Rotate Manipulator
edit- 3D Manipulator -> Rotate Manipulator
Scale
editKeyboard shortcut (s)
- Constraint (X, Y, Z keys)
Note: Right click cancels scale operation
Scale Options
edit- properties panel
- Transform
- Scale (X, Y, Z)
- Transform
Scale Manipulator
edit- 3D Manipulator -> Scale Manipulator
Flip or Mirror
editTo invert an object, simply scale past the origin. This will mirror the object.
Transform Orientation
editThe Transform Manipulator can be set to multiple orientations:
- Global - overall scene orientation. Global X, Y, Z
- Local - per object, relative orientation. May differ from Global X, Y, Z
- Gimble - working with bones
- Normal - aligned to the mesh surface normal.
- View - move relative to view perspective
These options affect transforms, using different X, Y, and Z axes.
Snapping
editYou can precisely align and place objects using snapping.
Snap Elements
editWhen manipulating objects, you can snap objects to various other elements. This is useful for modeling and alignment.
You can select which aspect of an object will do the snapping:
- Volume - snap to bounding box
- Face - snap to face
- Vertex - snap object to verticies
- Edge - snap object to edge
- Increment - snap to grid
Objects
editYou can snap 3D objects to the grid or cursor.
Object > Snap
- Selection to Grid - snap selected object(s) to the nearest grid division
- Selection to Cursor - snap selected object(s) to the 3D cursor
3D Cursor
editYou can also choose to snap the 3D cursor.
Object > Snap
- Cursor to Selected
- Cursor to Center
- Cursor to Grid
- Cursor to Active
Modeling
editMesh Primitives
editshift + a will bring up the add menu. The following geometries are available.
- Plane - two dimensional plane
- Cube - three dimensional cube
- Circle - two dimensional circle
- UV Sphere - sphere with a grid similar to longitude and latitude. See [[w>UV mapping]]
- Icospehere - sphere made out of triangulated surfaces
- Cylinder - three dimensional 'tube', with end caps.
- Cone
- Grid
- Monkey - Suzanne the monkey
- Torus - basically a doughnut
Edit Mode
editEdit mode will enable you to work directly with mesh geometry.
Press Tab to enter edit mode.
Selecting elements
editThere are three primary ways to select mesh components:
- Vertex select
- Edge select
- Face select
Press control + tab to toggle between the selection modes.
Vertex Select
editVertexes are points of intersection.
You can move vertexes individually. Control handles will allow you to move the vertex relative to the world by default.
Select Normal on the Orientation menu. Normal will allow you to move a vertex relative to the surface normal of the object.
Edge Select
editEdges are boundaries between faces.
Edge Loops
editalt + right click to select entire rings of edges. These are called edge loops.
Loop Cut and Slide
editYou can add additional edge loops using the Mesh Tools toolbox.
- Press the Loop Cut and Slide button and hover the mouse over the mesh. A purple line will indicate the approximate loop cut.
- Left click to accept the approximate loop cut. The loop will turn yellow and you can slide the mouse to the precise location for the loop cut.
- Finally, left click to accept the loop cut.
Face Select
editLasso Select
editHold ctrl + left mouse button and draw a lasso around the elements you want to select.
Limit selection to visible
editThis button will toggle the ability to select geometry elements in two modes:
- only geometry on the visible surface
- include geometry on hidden sections of the mesh (the mesh will become semi-transparent)
Select More
editShortcut ctrl + "+"
Grows a selection to nearby elements.
Select Less
editShortcut ctrl + "-"
Shrinks a selection.
Proportional Editing
editProportional editing affects geometry elements that surround the selection. This creates smoother transitions along the edit boundary.
To enable proportional editing, use one of these methods:
- Mesh menu > Proportional Editing > Enable
- On the 3D View header, select a proportional editing mode
Vertex Groups
editYou can save selections as vertex groups. This enables you to quickly select previously selected vertices.
The keyboard shortcut is ctrl g
Sculpt Mode
editSculpt mode allows you to affect the mesh in a way that simulates sculpting.
Sculpt Tools
editVarious sculpt tools can be found under the Brush > Sculpt Tool menu.
- Blob
- Clay
- Clay Strips
- Crease
- Draw
- Fill
- Flatten
- Grab
- Inflate
- Layer
- Mask
- Nudge
- Pinch
- Rotate
- Scrape
- Smooth
- Snake Hook
- Thumb
Subdivision
editIn edit mode, you can add detail to a mesh by subdividing its geometry.
Select the mesh, and then click Subdivide in
Mesh Tools > Add
Number of Cuts
editAdjust the number of cuts carefully. Each time you cut the mesh, you quadruple its complexity.
Smoothness
editSmoothness will give the mesh a more natural, or organic feel.
Fractal
editThe Fractal settings will produce somewhat chaotic results. This can be useful for organic surfaces. The Random Seed will change the kernel that the fractal function uses, and may produce more or less desirable results.
Modifiers
editModifiers allow you to change an object mesh, and adjust your parameters at a later time. This flexibility is useful so that you do not have to alter your geometry until you are ready to apply the transformation. There are many modifiers in Blender, and describing the functionality of all of them may be beyond the scope of this curriculum.
Modify
edit- UV Project
- Vertex Weight Edit
- Vertex Weight Mix
- Vertex Weight Proximity
Generate
edit- Array
- Bevel
- Boolean
- Build
- Decimate
- Edge Split
- Mask
- Mirror
- Multiresolution
- Remesh
- Screw
- Skin
- Solidify
- Subdivision Surface
- Triangulate
Deform
edit- Armature
- Cast
- Curve
- Displace
- Hook
- Laplacian Smooth
- Lattice
- Mesh Deform
- Shrinkwrap
- Simple Deform
- Smooth
- Warp
- Wave
Simulate
edit- Cloth
- Collision
- Dynamic Paint
- Explode
- Fluid Simulation
- Ocean
- Particle Instance
- Particle System
- Smoke
- Soft Body