Programming Fundamentals/Functions/Functions
A function is a sequence of program instructions that performs a specific task, packaged as a unit. Depending on the programming language, a function may be called a subroutine, a procedure, a routine, a method, or a subprogram. The generic term, callable unit, is sometimes used.[1] This activity introduces functions. This activity will help you understand how to use functions in a program.
Objectives
edit- Understand function concepts.
- Understand how functions are specified in a program.
- Single-step through a program to observe function execution.
Prerequisites
editLearners should already be familiar with a visual programming environment.
Introduction
editReview the flowchart example on the right.
Questions
edit- What flowcharting symbol is used to call a function?
- What syntax is used to call a function?
- What naming convention is used to identify functions?
Activity
editWith a partner, perform the following:
- Using a visual programming language, create a program matching the flowchart on the right.
- Save the program.
- Test the program to verify that it works correctly.
- Trade places, so that both partners have an opportunity to "drive" the visual programming environment.
- Change the environment to use a slow run speed and/or step through the program one shape at a time.
- Working together, create a list of function names that would be used to follow the input-process-output model and convert Fahrenheit temperature to Celsius.
Applications
edit- Identify specific steps which must be followed when creating a program using functions.
- Discuss your activity experience with your classmates. What surprised you? What have you learned that you can apply to your own school or work environment?